Aug 1, 2016
In an era of high scores and game overs, Bay Area developer Will Wright's fascination with urban planning led to an experience completely unique to our medium: a video game with no win state. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Mikel Reparaz, and Kat Bailey as the crew traces the history of SimCity from its brilliant roots to its unfortunate decline, and ponder just how much product Will Wright's cartoon avatar needs to keep his green afro so bouncy and manageable. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!