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The home of Retronauts, the greatest classic gaming podcast of all time! Or at least the oldest. New episodes every Monday (with bonus episodes every other Friday). Hosts Bob Mackey and Jeremy Parish explore the history of video games through casual conversations, developer interviews, and deep-dives into both influential games and esoteric topics alike.

Oct 4, 2019

As Lucasfilm Games began to refine their philosophy of fairness, designer Brian Moriarty doubled down on this concept with his idea of a video game expressly designed to be completed. This would eventually take the form of Loom, an adventure game far different than anything that would come before or after it. With no inventory, no verbs, and music as your only means of interacting with the world, Loom stands some 30 years later as an interesting evolutionary dead end for the genre. On this episode of Retronauts, join Bob Mackey and Kat Bailey, and Duckfeed.tv's Gary Butterfield as the two explore one of LucasArts' less remembered adventures.